大家来理解Flash使用AS来画线的教程 -电脑资料

电脑资料 时间:2019-01-01 我要投稿
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    教程

    注:每种代码后面都有演示效果,你可以直接测试,在文章最后给大家提供了所有的源文件

    给大家简单介绍一下Flash中使用AS来画线,从下面这个函数开始吧!

    _root.createEmptyMovieClip("terrain", 1);

    这个函数的功能是创建一个空的MC,名字为terrain,

大家来理解Flash使用AS来画线的教程

    然后开始画线:

    _root.terrain.lineStyle(10, 0xff0000, 100);

    10代表线的粗细;0xff0000代表线颜色;100代表线的alpha为100。

    你可以查看一下手册lineStyle函数的使用。

    下面开始具体给出画线的代码:

    画红色矩形:

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(10, 0xff00ff, 100);

    terrain.moveTo(100, 100);

    terrain.lineTo(300, 100);

    terrain.lineTo(300, 300);

    terrain.lineTo(100, 300);

    terrain.lineTo(100, 100);

    效果:

   

    鼠标画线:

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(10, 0xff00ff, 100);

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    效果:

   

    改变帧频为50fps

   

    只有按一下鼠标才能画:

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(10, 0xff00ff, 100);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

    添加一些其它的画线效果:

    import flash.filters.BevelFilter;

    var distance:Number = 2;

    var angleInDegrees:Number = 45;

    var highlightColor:Number = 0xff00ff;

    var highlightAlpha:Number = 1;

    var shadowColor:Number = 0xbb00bb;

    var shadowAlpha:Number = 1;

    var blurX:Number = 8;

    var blurY:Number = 8;

    var strength:Number = 10;

    var quality:Number = 3;

    var type:String = "inner";

    var knockout:Boolean = false;

    var my_bevel_filter:BevelFilter = new BevelFilter(distance, angleInDegrees, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout);

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(20, 0xdd00dd, 100);

    terrain.filters = new Array(my_bevel_filter);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

    模糊效果画线:

    import flash.filters.BlurFilter;

    var blurX:Number = 30;

    var blurY:Number = 30;

    var quality:Number = 3;

    var my_blur_filter:BlurFilter = new BlurFilter(blurX, blurY, quality);

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(20, 0xdd00dd, 100);

    terrain.filters = new Array(my_blur_filter);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

    发光效果画线代码:

    import flash.filters.GlowFilter;

    var color:Number = 0x33CCFF;

    var alpha:Number = .8;

    var blurX:Number = 35;

    var blurY:Number = 35;

    var strength:Number = 2;

    var quality:Number = 3;

    var inner:Boolean = false;

    var knockout:Boolean = false;

    var my_glow_filter:GlowFilter = new GlowFilter(color, alpha, blurX, blurY, strength, quality, inner, knockout);

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(20, 0xdd00dd, 100);

    terrain.filters = new Array(my_glow_filter);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

    画阴影线的代码:

    import flash.filters.DropShadowFilter;

    var distance:Number = 20;

    var angleInDegrees:Number = 45;

    var color:Number = 0x000000;

    var alpha:Number = .8;

    var blurX:Number = 16;

    var blurY:Number = 16;

    var strength:Number = 1;

    var quality:Number = 3;

    var inner:Boolean = false;

    var knockout:Boolean = false;

    var hideObject:Boolean = false;

    var my_shadow_filter:DropShadowFilter = new DropShadowFilter(distance, angleInDegrees, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject);

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(20, 0xdd00dd, 100);

    terrain.filters = new Array(my_shadow_filter);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

    上面所有效果都混合在一起:

    // bevel filter

    import flash.filters.BevelFilter;

    var distance:Number = 5;

    var angleInDegrees:Number = 45;

    var highlightColor:Number = 0xFFFF00;

    var highlightAlpha:Number = .8;

    var shadowColor:Number = 0x0000FF;

    var shadowAlpha:Number = .8;

    var blurX:Number = 5;

    var blurY:Number = 5;

    var strength:Number = 5;

    var quality:Number = 3;

    var type:String = "inner";

    var knockout:Boolean = false;

    var my_bevel_filter:BevelFilter = new BevelFilter(distance, angleInDegrees, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout);

    // blur filter

    import flash.filters.BlurFilter;

    var blurX:Number = 30;

    var blurY:Number = 30;

    var quality:Number = 3;

    var my_blur_filter:BlurFilter = new BlurFilter(blurX, blurY, quality);

    // shadow

    import flash.filters.DropShadowFilter;

    var distance:Number = 20;

    var angleInDegrees:Number = 45;

    var color:Number = 0x000000;

    var alpha:Number = .8;

    var blurX:Number = 16;

    var blurY:Number = 16;

    var strength:Number = 1;

    var quality:Number = 3;

    var inner:Boolean = false;

    var knockout:Boolean = false;

    var hideObject:Boolean = false;

    var my_shadow_filter:DropShadowFilter = new DropShadowFilter(distance, angleInDegrees, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject);

    // glow

    import flash.filters.GlowFilter;

    var color:Number = 0x33CCFF;

    var alpha:Number = .8;

    var blurX:Number = 35;

    var blurY:Number = 35;

    var strength:Number = 2;

    var quality:Number = 3;

    var inner:Boolean = false;

    var knockout:Boolean = false;

    var my_glow_filter:GlowFilter = new GlowFilter(color, alpha, blurX, blurY, strength, quality, inner, knockout);

    _root.createEmptyMovieClip("terrain", 1);

    _root.terrain.lineStyle(10, 0xff00ff, 100);createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(20, 0xdd00dd, 100);

    terrain.filters = new Array(my_shadow_filter,my_glow_filter,my_blur_filter,my_bevel_filter);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

点击这里下载源文件

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    教程

    注:每种代码后面都有演示效果,你可以直接测试,在文章最后给大家提供了所有的源文件

    给大家简单介绍一下Flash中使用AS来画线,从下面这个函数开始吧!

    _root.createEmptyMovieClip("terrain", 1);

    这个函数的功能是创建一个空的MC,名字为terrain,

大家来理解Flash使用AS来画线的教程

    然后开始画线:

    _root.terrain.lineStyle(10, 0xff0000, 100);

    10代表线的粗细;0xff0000代表线颜色;100代表线的alpha为100。

    你可以查看一下手册lineStyle函数的使用。

    下面开始具体给出画线的代码:

    画红色矩形:

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(10, 0xff00ff, 100);

    terrain.moveTo(100, 100);

    terrain.lineTo(300, 100);

    terrain.lineTo(300, 300);

    terrain.lineTo(100, 300);

    terrain.lineTo(100, 100);

    效果:

   

    鼠标画线:

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(10, 0xff00ff, 100);

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    效果:

   

    改变帧频为50fps

   

    只有按一下鼠标才能画:

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(10, 0xff00ff, 100);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

    添加一些其它的画线效果:

    import flash.filters.BevelFilter;

    var distance:Number = 2;

    var angleInDegrees:Number = 45;

    var highlightColor:Number = 0xff00ff;

    var highlightAlpha:Number = 1;

    var shadowColor:Number = 0xbb00bb;

    var shadowAlpha:Number = 1;

    var blurX:Number = 8;

    var blurY:Number = 8;

    var strength:Number = 10;

    var quality:Number = 3;

    var type:String = "inner";

    var knockout:Boolean = false;

    var my_bevel_filter:BevelFilter = new BevelFilter(distance, angleInDegrees, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout);

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(20, 0xdd00dd, 100);

    terrain.filters = new Array(my_bevel_filter);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

    模糊效果画线:

    import flash.filters.BlurFilter;

    var blurX:Number = 30;

    var blurY:Number = 30;

    var quality:Number = 3;

    var my_blur_filter:BlurFilter = new BlurFilter(blurX, blurY, quality);

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(20, 0xdd00dd, 100);

    terrain.filters = new Array(my_blur_filter);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

    发光效果画线代码:

    import flash.filters.GlowFilter;

    var color:Number = 0x33CCFF;

    var alpha:Number = .8;

    var blurX:Number = 35;

    var blurY:Number = 35;

    var strength:Number = 2;

    var quality:Number = 3;

    var inner:Boolean = false;

    var knockout:Boolean = false;

    var my_glow_filter:GlowFilter = new GlowFilter(color, alpha, blurX, blurY, strength, quality, inner, knockout);

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(20, 0xdd00dd, 100);

    terrain.filters = new Array(my_glow_filter);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

    画阴影线的代码:

    import flash.filters.DropShadowFilter;

    var distance:Number = 20;

    var angleInDegrees:Number = 45;

    var color:Number = 0x000000;

    var alpha:Number = .8;

    var blurX:Number = 16;

    var blurY:Number = 16;

    var strength:Number = 1;

    var quality:Number = 3;

    var inner:Boolean = false;

    var knockout:Boolean = false;

    var hideObject:Boolean = false;

    var my_shadow_filter:DropShadowFilter = new DropShadowFilter(distance, angleInDegrees, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject);

    createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(20, 0xdd00dd, 100);

    terrain.filters = new Array(my_shadow_filter);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

    上面所有效果都混合在一起:

    // bevel filter

    import flash.filters.BevelFilter;

    var distance:Number = 5;

    var angleInDegrees:Number = 45;

    var highlightColor:Number = 0xFFFF00;

    var highlightAlpha:Number = .8;

    var shadowColor:Number = 0x0000FF;

    var shadowAlpha:Number = .8;

    var blurX:Number = 5;

    var blurY:Number = 5;

    var strength:Number = 5;

    var quality:Number = 3;

    var type:String = "inner";

    var knockout:Boolean = false;

    var my_bevel_filter:BevelFilter = new BevelFilter(distance, angleInDegrees, highlightColor, highlightAlpha, shadowColor, shadowAlpha, blurX, blurY, strength, quality, type, knockout);

    // blur filter

    import flash.filters.BlurFilter;

    var blurX:Number = 30;

    var blurY:Number = 30;

    var quality:Number = 3;

    var my_blur_filter:BlurFilter = new BlurFilter(blurX, blurY, quality);

    // shadow

    import flash.filters.DropShadowFilter;

    var distance:Number = 20;

    var angleInDegrees:Number = 45;

    var color:Number = 0x000000;

    var alpha:Number = .8;

    var blurX:Number = 16;

    var blurY:Number = 16;

    var strength:Number = 1;

    var quality:Number = 3;

    var inner:Boolean = false;

    var knockout:Boolean = false;

    var hideObject:Boolean = false;

    var my_shadow_filter:DropShadowFilter = new DropShadowFilter(distance, angleInDegrees, color, alpha, blurX, blurY, strength, quality, inner, knockout, hideObject);

    // glow

    import flash.filters.GlowFilter;

    var color:Number = 0x33CCFF;

    var alpha:Number = .8;

    var blurX:Number = 35;

    var blurY:Number = 35;

    var strength:Number = 2;

    var quality:Number = 3;

    var inner:Boolean = false;

    var knockout:Boolean = false;

    var my_glow_filter:GlowFilter = new GlowFilter(color, alpha, blurX, blurY, strength, quality, inner, knockout);

    _root.createEmptyMovieClip("terrain", 1);

    _root.terrain.lineStyle(10, 0xff00ff, 100);createEmptyMovieClip("terrain", 1);

    terrain.lineStyle(20, 0xdd00dd, 100);

    terrain.filters = new Array(my_shadow_filter,my_glow_filter,my_blur_filter,my_bevel_filter);

    imdrawing = false;

    nMouseDown = function () {

    if (imdrawing == false) {

    terrain.moveTo(_xmouse, _ymouse);

    imdrawing = true;

    }

    if (imdrawing == true) {

    nEnterFrame. = function () {

    terrain.lineTo(_xmouse, _ymouse);

    };

    }

    };

    nMouseUp = function () {

    nEnterFrame. = function () {

    imdrawing = false;

    };

    };

    效果:

   

点击这里下载源文件